Blogglisten

torsdag 23. desember 2010

Julehilsen

søndag 19. desember 2010

Lag mannen i treet

Ansvarsfraskrivelse:
Tutorials under er ikke skrevet av meg. Jeg har hentet noen tutoralt fra forskjellige kilder på internett som jeg ofte bruker selv og jeg samlet noen av dem her for deg slik at også du kan prøve dette.

Denne er hentet HER
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Final Product What You'll Be Creating

Applying texture to a flat surface, or flatly applying a texture across a whole image (as a means to age it or degrade it) is simple stuff. Realistically applying a texture to an uneven surface is much more hands-on (more so than simply overlaying a texture and changing the Blending mode).

Video Tutorial

Our video editor Gavin Steele has created this video tutorial to compliment this text + image tutorial.

Step 1

Job number one, as ever, is pooling your assets together. I got the man from iStockphoto here and the tree bark (courtesy of K. Tuck) from stock.xchng here.

Step 2

Cut out the face using the Pen tool (set to Paths not Shape Layers). Cut and paste it into your blank canvas (1562 pixels by 1172 pixels at 300dpi). Open up the bark image, and import it into your working document. Resize and rotate the document as in the screengrab.

Step 3

Use the Clone Stamp tool to fill in the rest of the texture. Avoid easily recognizable repetitions in the texture like the ones circled. Clone them out. I used a 200 pixel, soft-edged brush to do this

Step 4

Turn the visibility of the “Bark” layer off (clicking the eye icon next to the layer thumbnail will do this). Go to the Channels palette, select the channel with the best contrast, and duplicate this channel into a new document.

Step 5

Apply a 2 pixel Gaussian Blur to your new document and then adjust the Levels as in the screengrab below. Save as “Displace.psd.”

Step 6

Reselect the “RGB” channel (so all channels are selected and the image is now back in color) and return to the Layers palette. Make the “Bark” layer visible and select it. Go to Filter > Distort > Displace. Set the Horizontal and Vertical scale to 1 (or try other values), select Stretch To Fit and Repeat Edge Pixels. Set the Layer Blending Mode to Multiply. You can see how it’s distorted over parts of the face.
It hasn’t quite put it in the right place so move the “Bark” down the face until the distortions match the face. Use this wrinkle (circled) as a guide as to where to put it.

Step 7

Duplicate the “Bark” layer twice. Set one to Multiply with an Opacity of 100%. Set the other to Normal at 40% Opacity. Position in the Layer hierarchy as in the image below.

Step 8

Command-click on the “Face” Layer to create a selection. Select the “Bark Normal 40% Layer” and go to Layer > Layer Mask > Reveal selection. Repeat this for the “Bark Multiply” Layer. Zoom into 300% and use the Pen tool to draw around the eyes and the mouth. Add a rough edge to the top of the mouth. Press Commmand-click on the Path thumbnail to create a selection.

Step 9

Select the “Bark Normal 40%” Layer Mask thumbnail to work directly on the Mask. Select black as the background color and then delete the selection from the Layer Mask. Repeat this process for the “Bark Multiply” Layer.

Step 10

Go to Layer > New Adjustment Layer > Curves and set up as shown below. Then fill the Adjustment Layer Mask with black so the effects aren’t visible.

Step 11

Turn off the visibility of the “Bark” Layers and use the Pen tool to draw a paths around the hard edges we need to mask. The bottom of the nose and cheek lines are good examples. Command-click on the Path thumbnail to create a selection from it.

Step 12

Select a soft-edged (0% Hardness) brush, loaded with white (as the foreground color) and set to 16% Opacity. Paint directly on the Layer Mask. Press Command + H to hide selection the, if it helps. Draw over several times, applying more at the shadow source and less as you get further from the harsher shadows.

Step 13

Draw around other features which produce hard lines such as the bottom lip. Draw the Shadows in the same manner.

Step 14

Create a selection from the “Face” layer by Command-clicking the layer thumbnail. Draw all the shadows in…

Step 15

…Changing the Brush size to suit size of the area you’re treating. Around the lip for example, use a small brush.

Step 16

Turn the “Bark” layers off to see the key areas of shadow. You can still work on the Mask with the face showing. I flick between working with the “Bark” visible and invisible.

Step 17

In order to soften or erase any shadows that you’re not happy with, change the brush color to black and draw on the mask in the same way as before. Keep working on the Mask until you get it right.

Step 18

Whilst drawing on the Mask, you should be changing your brush size and the opacity to suit the shadow. For a big gradual shadow you’ll want around a 300 pixel brush set to 16% Opacity, all the way down to 18 pixels and increasing the opacity to suit. Finally, apply a 0.6 pixel Gaussian Blur to the Adjustment Curve Layer Mask to soften the hard edges.

Step 19

Duplicate the “Bark” Layer that sits beneath the “Face” Layer. Set them up so they are the same as the top Bark layers, one Normal at 40% opacity, one Multiply at 100%. Then under those two layers create a new layer and fill it with C=61%, M=66%, Y=66%, and K=62%.

Step 20

Create a selection from the “Face” Layer (Command-click the Layer thumbnail) and go to Select > Inverse. Then go to Select > Modify > Expand. Give it a 1 pixel expansion. Select the Curves Adjustment Layer Mask and Fill the selection with 20% black.

Step 21

Create a selection from the Eyes/Mouth Path you made earlier. Add some shadows by drawing on the Curves Adjustment Layer Mask.

Step 22

To further fuse the elements together, and to grade the image, add a Curves and a Hue/Saturation Adjustment Layer to the top of the Layers hierarchy.

Step 23

Flatten the image and go to Filter > Liquify. Select the Bloat tool and set up roughly how it is in the image below. We want to add a 3D quality to the areas such as cheeks, nose, and forehead. Select an appropriate Brush size for each of these areas and click on each a few times rather than dragging the brush around.

Conclusion

You can always add some real world effects such as leaves and bugs to the final image – go nuts. This technique works for applying any texture to any surface, for example you could make a brand new Mercedes SLK rusty and riveted, or make a house out of skin. Go have fun whilst you perfect your craft. You can view the final image below or view a larger version here.
 

torsdag 9. desember 2010

Lag "Smokey Dancer" i photoshop!

Ansvarsfraskrivelse:
Tutorials under er ikke skrevet av meg. Jeg har hentet noen tutoralt fra forskjellige kilder på internett som jeg ofte bruker selv og jeg samlet noen av dem her for deg slik at også du kan prøve dette.

Tutoralen under er hentet fra DENNE siden.
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Final Image

This is the final image that we’ll be creating.
dancerfinal Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 1

Open up your image of a dancer. The original image can be found here: http://www.sxc.hu/photo/679992.
dancer Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 2

Now select around your dancer very carefully using the lasso selection tool. This may take a while, but it pays to take the time to get a really accurate selection. Once you’ve selected the entire form, copy/paste it onto a new layer. The image below shows the cut out image on a white background.
dancer2 Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 3

Now hide this new layer and go back to your original photo. Select the clone stamp tool and clone your background so that it covers the dancer. Remember to use the tool hold ‘alt’ and click on the part of your background that you want to clone, then release alt and click over your photo. If you like you can cover the top part of the dancer with a black paintbrush, but the area behind her feet will need to be cloned fairly carefully. The result of this should give you a new background something like the image below:
dancer3 Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 4

Now create a new layer above your original photo layer and below your dancer cut out layer called ‘clouds’. Go to filter>render>clouds to give a cloud backdrop behind your dancer. Then with your dancer layer visible, use a large, soft eraser brush to erase away all areas of cloud except those surrounding the dancer’s body. So what you’re basically doing is giving a cloud border to your dancer.
Then go to image>adjustments>color balance and apply the settings shown below. Finally reduce this layer’s opacity to 60% to achieve the result shown below:
dancer4a Creating Smokey Dancer (Using Lighting/Texturing Effects)
dancer4b Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 5

Next select your dancer layer and go to image>adjustments>hue/saturation. Reduce your dancer layers saturation to -80.
dancer5 Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 6

Now duplicate your dancer layer and set the layer blending mode on the duplicate layer to soft light, then reducing it’s opacity to 20%. Then duplicate your dancer layer again and set this second duplicate layer’s blend mode to ‘hard light’, reducing it’s opacity to 10%. Then merge the three layers together. This gives your dancer a sharper, cleaner look.
dancer6 Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 7

Now select area your dancers outfit using the lasso tool. Copy and paste this onto a new layer. Then click somewhere outside of this using the magic wand tool and then go to select>inverse to invert your selection to select the outfit. Then go back to your original dancer photo and hit delete to delete the dancers outfit. This does a pretty good job, but leaves a thin outline where the original outfit was, so go in and erase this using a hard eraser brush. The images below show the image with just the outfit layer showing, then the remains of the dancer’s body showing, and then a close up of the thin line being erased.
dancer7a Creating Smokey Dancer (Using Lighting/Texturing Effects)
dancer7b Creating Smokey Dancer (Using Lighting/Texturing Effects)
dancer7c Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 8

Now grab a free vector brush set from Brusheezy: http://www.brusheezy.com/brush/437-Vector-Brush-Set. Create a new layer above your dancer body layer but below your dancer outfit layer and use various brushes from the set to paint different colored markings over your dancer. Try to pretty much completely cover her in vector shapes, and then once you’ve done this reduce your layer’s opacity to around 30%.
The image below shows the shapes painted over the dancer’s body:
dancer81 Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 9

Next select the great ‘vector curves vol. 1′ brush set (http://ihea.deviantart.com/art/VECTOR-CURVES-44197122) and brush the curved shapes over the arms, legs and face of your woman on a new layer named ‘curves’. Try to make different curves overlap each other, so that a kind of 3d effect is achieved. Also BE SURE TO USE A BLACK BRUSH COLOR.
Then duplicate your ‘curves’ layer and hide the duplicate – this is just to keep the original safe incase we need it later on. Then go back to your original ‘curves’ layer and apply a color overlay (8B7C70).
Then apply a drop shadow (settings shown below). Finally, duplicate your original pattern layer (the colored shapes, not the vector curves brush set) and move the duplicate below your original dancer layer. Then hide this duplicate pattern layer (again just to keep it safe for later).
Select your curved brush strokes layer (with color overlay and drop shadow) and then merge this layer down with the original colored pattern layer beneath it.
dancer9a Creating Smokey Dancer (Using Lighting/Texturing Effects)
dancer9b Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 10

Now with your merged brush layer selected hide all other layers (including your original white background under your original photo). This should leave just your merged brush layer visible. Then go to edit>define pattern and define this pattern as ‘overlay pattern’. Then hide your merged layer and select your dancer body layer. Go to layer blending options and apply a pattern overlay, selecting your newly defined pattern. Then set the pattern’s blend mode to ‘linear dodge’ and it’s opacity to 50%.
dancer10a Creating Smokey Dancer (Using Lighting/Texturing Effects)
dancer10b Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 11

Now select your dancer layer and apply a black outer glow, blend mode: normal, opacity: 50%, size: 1. Apply this to both your body and outfit layers, this should make them stand out a little more against your background.
dancer11 Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 12

If you remember we moved duplicates of our colored pattern and curved brush patterns beneath our dancer photo and made them invisible. Now make them both visible again and set their layer opacities to 5%. Also with your curved vector brush layer selected go to image>adjustments>invert to turn the brush strokes from black to white. Then apply a white outer glow to soften them and make them blend nicely with the background smoke.
dancer12a Creating Smokey Dancer (Using Lighting/Texturing Effects)
dancer12b Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 13

Now create a new layer above your dancer body/outfit layers. Select your path tool and draw a winding path that flows up from below the dancers feet to above her head, winding around her body and limbs. Then with your curved brush set still selected reduce the brush size to 1, and make sure color is white. Then with your path tool selected right click on your path and click ’stroke path’. This should stroke your path with a very faint white line. To make this line more obvious duplicate your layer about 7-8 times and then merge all of these path line layers together.
dancer13a Creating Smokey Dancer (Using Lighting/Texturing Effects)
dancer13b Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 14

Now use your eraser brush to fade out the top/bottom of your path line. Also erase some parts of the line so that it appears to be weaving in front of and behind the dancer’s body. Then apply a subtle outer glow to the line layer (settings below).
dancer14a Creating Smokey Dancer (Using Lighting/Texturing Effects)
dancer14b Creating Smokey Dancer (Using Lighting/Texturing Effects)
dancer14c Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 15

Now duplicate your line layer and discard the outer glow effect. Move the duplicate below the original and then go to filter>blur>motion blur. Apply a motion blur at 90 degrees at a distance of 50 pixels. Then duplicate this layer 10 times to make the effect more obvious. Merge all of these duplicate layers with the original blur layer and then set the layer’s blending mode to ‘overlay’.
dancer15 Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 16

Now select the layer containing your dancers legs, arms and head of your dancer and duplicate it, moving the duplicate below the original and clearing all layer styles. Apply the motion blur settings used a second ago, but then instead of duplicate this layer multiple times simply set it’s blend mode to ‘linear dodge’ and reduce it’s opacity to 30%.
dancer16 Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 17

Now select your clouds layer and apply two lens flares where the dancer’s hands are. You can see the settings for this effect as well as the result below:
dancer17 Creating Smokey Dancer (Using Lighting/Texturing Effects)
dancer17b Creating Smokey Dancer (Using Lighting/Texturing Effects)

Step 18

Finally, select your dancer outfit layer and apply a pattern overlay, using the same pattern that you used for the dancer’s body earlier. However, this time set the blend mode to linear burn and the opacity to 20%. This helps to just give a little final extra texture to the outfit.
dancer18 Creating Smokey Dancer (Using Lighting/Texturing Effects)

And We’re Done!

I hope that you enjoyed this tutorial, and as always I’d love to see what you do with it.
dancerfinal Creating Smokey Dancer (Using Lighting/Texturing Effects)